An early version of our Mars Colony level. This is just one of many levels we have in the works.
Lots of customization
Assault? Deathmatch? 2 players? 4 players? Items on or off? How fast should someone respawn? Do you want item drops? Customizing the game is the center of the experience.
Guided missiles! Lasers! Bombs! Ion cannons!! Sineblaster!!!
Wait.....what's a sineblaster?
Steal the orb.....with explosives!
I think it would be misleading to claim this is in an advertisement, but technically there are 1120 different combinations of ships, weapons and specials abilities.
We are Hertzsprung Games
We are a small video game studio based in Winnipeg Manitoba. We are currently hard at work on our first video game. It is, as yet, untitled, but here you will find information about the game and hopefully see how passionate we are about game design.
I’m currently working on my most anticipated feature of our game. I am making a game mode called “Co-op Death” that allows 1 – 4 players to join forces and take on endless waves of enemies. It may seem pretty basic, but there are actually a lot of complicated problems …
One of my jobs is to make sure that everything we put in the final product is interesting. Interesting game modes, levels, and weapons. I currently have levels on my brain because I have been creating a level editor all week. It’s going pretty well but I will talk about …
I spent all week preparing for a our first major test. My goal was to have 3 game modes, 3 levels, and the character creation menu done. The difference with this test was that there were 4 people playing at once. This is very difficult to do with only two …
A new song arrived a few days ago. It’s wonderful. I thought I would share it with everyone. This track fits the game perfectly, which is remarkable since it’s creator hasn’t even seen the game yet. I basically just described the gameplay to him and he came up this this. I can’t wait for more.
Imagine that you are a video game developer and your making your first game. Things are going pretty well for you. It’s been 6 months since you started and you haven’t run into any project-ruining bugs. The musician that you hired is producing great tracks and everything looks like it’s …